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Xbox strategist Brandon Stirrup says player sentiment is slowing AI adoption in games

Brandon Stirrup said he used AI to make a small game and argued that gaming companies are reluctant to discuss the technology with players.

Xbox booth at the Gamescom expo in Cologne, Germany.
An Xbox booth at the Gamescom expo in Cologne, Germany, in 2013. File photo. Xbox booth at Gamescom 2013 (9588356723) — Sergey Galyonkin from Raleigh, USA (resized and converted to WebP). CC BY-SA 2.0.Image sourceImage licence: CC BY-SA 2.0
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Microsoft Xbox strategist Brandon Stirrup said in posts on Monday, 19 October, that negative player sentiment was slowing the gaming industry’s adoption of AI, according to Hindustan Times. His comments bring a public claim from within Xbox into the debate over how game makers use the technology, but do not establish how widely studios use it.

Stirrup, whom Hindustan Times identified as a senior business strategy manager in Microsoft’s Xbox division, said he had made a miniature game with AI over the weekend. He claimed it took three hours despite his lack of game-development experience. The reported account establishes his description of the experiment, rather than the quality of the resulting game.

What Stirrup said about AI in gaming

‘Gaming is the only industry slow-walking the transition because users have negative sentiment,’ Stirrup wrote, according to Hindustan Times. He also claimed industry leaders were afraid to talk about AI and said: ‘We’re using AI.’ Windows Central separately reported the content of his posts and linked to them. Neither report independently measured AI use across studios or established that player sentiment is determining the pace of adoption.

Stirrup suggested he could be fired for speaking out, writing: ‘Look if I’m fired tomorrow it will be because I told you the truth that nobody wants you to know.’ That was a hypothetical statement, not evidence that Microsoft had threatened his job. Hindustan Times reported that his X account had become inactive by the time it published its account; it did not establish why.

Xbox’s stated approach to AI

The comments followed Xbox’s announcement of Xbox Labs, which Hindustan Times described as a division intended to work with users and developers on games for the AI age. They also followed a February statement by Xbox chief executive Asha Sharma that Microsoft would avoid flooding games with what she called ‘soulless AI slops.’ Those public positions give context to the tension Stirrup described between using AI and responding to players’ concerns.

Xbox AI general manager Haiyan Zhang drew a distinction in March between long-standing game systems and newer models. At a Microsoft lecture on responsible innovation in gameplay, she cited pathfinding, tactical enemy behaviour and cheat detection as examples of AI already used in games. What has changed, she said, is the scale and sophistication of the models, requiring developers to be more mindful about their use. Stirrup’s claim that a prompt could create a tailored game concerns that newer kind of use, rather than every technique historically called AI in games.

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